Start From Nothing
Small rooms, unknown fighters, and a promotion nobody has heard of. As you grow you unlock new weight classes, bigger events, sponsorships, TV deals, and new territories. The ceiling is the biggest promotion in the world.

Out Now · Steam Early Access
The MMA promotion tycoon. Start from nothing, sign unknown fighters, and build the biggest fight promotion in the world.
Pound for Pound is a tycoon sim about the business of MMA. You are the promoter, not a fighter: you find the talent, make the matchups, sell the fights, and grow a local show into the biggest promotion in the sport.
Small rooms, unknown fighters, and a promotion nobody has heard of. As you grow you unlock new weight classes, bigger events, sponsorships, TV deals, and new territories. The ceiling is the biggest promotion in the world.
Every fighter is generated, with over 5,000 in the world at any time, and rival promotions build their own rosters, champions, and legacies alongside you. No two saves play out the same.
Fighters demand title shots, rematches, hometown bookings, and pay raises. You can promise a title shot to close a hard deal. Break the promise and they remember. How you treat people shapes your locker room.
Styles make fights: wrestlers smother strikers, pressure fighters overwhelm counter punchers, veterans decline, prospects break through. The sim is fast enough to build years of history in a single sitting.
Rated Very Positive on Steam. From the reviews:
"Really enjoyable for an MMA fan. I finally get MY football manager."
"I am not really an MMA fan. I just love playing GM type games and WOW!!!! Does this game have me hooked!"
"Simple, yet deep."
OUT NOW
The fight world is bigger, more connected, and more alive. Fighters create rivalries. Gyms create friendships, grudges, and new prospects. Rival promotions build champions, compete for talent, and fight you for their place in the sport.
Rivals brings those systems together. A great fight can ignite a feud, that feud can grow through press conferences and faceoffs, and the final chapter can headline the biggest pay-per-view your promotion has ever run.
A big fight can now become a big rivalry, and a big rivalry can become a trilogy. Feuds emerge naturally from the history of your game: a Fight of the Night war, a controversial decision, a press-conference callout, a gym defection. Fuel the bad blood, build the fight, and decide when it is finally time to settle it.
Your promotion is no longer the only one shaping the sport. Rival promotions run their own rosters, build their own champions, and pursue the same fighters you want. Contested signings become Signing Wars, and the sport remembers who won them.
Run the press conference, stage the weigh-in faceoffs, answer questions from the media, and market the fighters and feuds you need people to care about. Turn the biggest stories in your promotion into fights people cannot miss.
Fighters train at gyms with their own coaches, specialties, teammates, and rival camps. Build relationships with the right camps and you can discover prospects before other promotions do.
Also in Rivals: multi-division champions, the Hall of Fame, the Record Book, a new HQ, growing sponsor relationships, a redesigned Card Builder, and Fight Appeal ratings for every booked bout. The full rundown is in the announcement on Steam.
The Discord is where Pound for Pound gets made. Post a suggestion and it can be in the next patch. Argue a balance change with the dev directly. Get playtest builds, share your promotion's story, and see new systems on the devlog before they ship.
Pound for Pound is in Early Access on Steam for Windows. Single player, released March 20, 2026, and updated regularly. Major Update 2: Rivals is live now, and you can see what's coming next on In the Works.